Revolve 360 is an effect that provides the capabilities of editing, animating and manipulating the equirectangular video and still images.
Revolve 360 is an Editor's tool where the Editor becomes the Director and controls the framing and viewing of a specific area of the 360° panorama.
By using controls for the X, Y and Z axis as well as the distorsion effects the Editor/Director is able to communicate ideas or tell a story, from the same image and from different angles.
With Revolve 360 you can tell the story from any angle that you want, never missing the action or the reaction in your scene.
Revolve 360 is not a VR option where the user interacts with the video. Revolve 360 is an Editor's tool to allow the control of the framing or animation of the virtual world in 360°.
What is an Equirectangular image?
Revolve 360 requires an equirectangular image to work at its best. These images have been known as Spherical panoramas mainly used for virtual tours, real estate sales or interactive visualization.
The Equirectangular image or video is shot with a super wide angle camera lens, capable of capturing the surrounding area up to 360° from side to side and from top to bottom, or by using a rig of several cameras and stitching the images together to create one frame.
These are also known as spherical images (check them out here: Spherical Images ).
When shooting video with a 360° view, you are able to record the whole world around you in one single shot, capturing the main character and the reaction of an audience during a special event, or the bride and groom kissing while the family rejoyce, or the whole city moving around you while driving on the streets.
Revolve 360 takes advantage of everything that gets recorded by the camera in the same image and at the same time, making it ideal for the director and the editor to never have the excuse to miss a shot because that angle was out of the frame.
With Revolve 360 you can turn in any direction and point where the action is. You can also dolly, zoom or spherify the image to your liking while editing, and show the action and the reaction without missing a frame.
Several cameras are now available for the video enthusiast and professionals, capable of capturing complete spherical panoramas in several formats, sizes and resolutions. Some of them can be checked out here: Kodak SP360, Bublcam, RICOH THETA, 360Heros, Nikon Keymission360, Sphericam, and there are many others not mentioned here, plus we should expect more coming out soon.
Revolve 360 is available for Final Cut Pro X, Motion, After Effects and Adobe Premiere Pro, and its interface is the same across the multiple host applications.
The interface offers a basic set of parameters that can be used to set the scene up.
Or you can keyframe the basic parameters by hand if you want to get the most control during a desired animation.
If you want to have a quick way to animate, there is an Automatic Animation Display mode which provides additional parameters to get the animation done quickly and easily.
Revolve 360 also comes with a Preset system where you can choose one to get you started, or create your own for later use or to share with other users.
The SUGARfx Logo and Help button : Press this button to access the help page in the default browser of your computer.
Display : This menu displays the parameters available for the Basic setup mode and for the Automatic Animation mode.
Basic Presets : This drop down menu provides several built-in setups that you can use to get started. You can save, reuse and share presets with other Revolve 360 users.
Animation Presets : This drop down menu provides several built-in animation setups that you can use to get started to create your own. You can save, reuse and share presets with other Revolve 360 users.
Flip : Flips the image horizontally.
Flop : Flops the image Vertically.
Projection : Defines how we view the image which is projected onto the virtual sphere. Front is usually the normal straight up way, but you can definitely choose to view it in the other direction.
Resolution : Defines the quality of the virtual sphere affecting the projection of the image onto it. Use the lower setting while working on systems that may have difficulty in handling a higher quality, but remind yourself to increase the resolution at the time of final rendering.
Horizontal [ X ] : Rotates the virtual sphere in the horizontal direction (the X axis).
Vvertical [ Y ] :Rotates the virtual sphere in the vertical direction (the Y axis).
Roll [ Z ] : Rotates the virtual sphere in the direction of the camera view (the Z axis).
Fish Eye : Simulates the distorsion of a lens.
Zoom : Simulates the zooming effect of a lens.
This section provides controls to move the virtual camera inside the virtual sphere, as well as scaling the projection of the image from the bottom-up or from the top-down.
Dolly : Moves the virtual camera forwards or backwards making the projected image appear larger or smaller.
Keep in mind that the quality of the image may decrease if the viewing gets too close into an area of the virtual sphere due to the lack of quality and resolution of the complete image.
Frame Horizontal : Moves the virtual camera in a horizontal direction.
Frame Vertical : Moves the virtual camera in a vertical direction.
By moving the camera in any direction you may see the virtual sphere limits creeping into the screen and revealing the transparency of the background.
Scaling In : This parameter controls the top area of the projected image. A value lower than 1 will start to reduce the vertical size of the projected image from the top-down, and its corresponding mask that reveals the transparency of the background.
Scaling Out : This parameter controls the bottom area of the projected image. A value higher than 0 will start to reduce the vertical size of the projected image from the bottom-up, and its corresponding mask that reveals the transparency of the background.
Video transitions can easily be achieved while animating either one or both of the Scaling parameters and setting the Video Alpha to .
Video Alpha : This drop down menu provides two options for when the Scaling In or Scaling Out are being modified. The Repeat Border Pixels option will do just what its name implies, the visible border will be repeated to replace the alpha, and the Enable Alpha Channel enables the use of an Alpha channel when the Scaling is changed. (This option is not available in any of the Adobe applications).
This group of parameters provide control of the auto-animation timeline by enabling the display on the screen and being able to animate stills or advanced animation techniques.
Show Timelines : This button enables the timeline display on the screen.
Lines : Controls the thickness of the lines for the Timeline displayed on the screen.
Compare : By enabling this button you will be able to see the start and end framing of your video.
Start : Sets the color of the Start image when the Compare button is enabled.
End :Sets the color of the End image when the Compare button is enabled.
Start <> End: By moving this slider you will be able to see the Start and End image transition to compare how the animation will start and how it will end.
Enable % Time : This button enables the use of the % Time parameter.
% Time : The length of the on-screen timeline is considered to be 100%. Use this parameter to control the location of the timeline or to control the timing of your auto-animation.
This parameter is useful when adding an auto-animation preset to a still image in any of the Adobe applications, you simply have to add a keyframe at the beginning with a value of 0% and another keyframe at the end with the value of 100% to complete the whole animation.
This parameter can be used as an advanced mode of animation to control the timeline in any application and with video or still images.
The parameters in this group control the relation and animation between the Name and Surname elements with the option to randomize or link the animation behavior on each axis.
Presets : This section contains its own Presets menu where you can save and reuse setups affecting only this section. Use this presets to create your own end of animation when using the auto-animation display mode.
Animate Horizontal : This button enables the animation values for the section name (Horizontal, Vertical, Roll, Fish Eye and Zoom).
Horizontal [ X ] : This parameter corresponds to the value where the end of the animation is.
% Duration : Enter the duration of the animation in terms of percentage. You can see the visual feedback in the on-screen timelines.
% Time : Controls the starting time in terms of percentage. You can see the visual feedback in the on-screen timelines.
Behavior : This drop down menu provides several behavior options.
None means that the animation ends and does nothing else.
Loop means that the animation ends and starts all over again repeating forever.
Mirror Loop means that the animation will loop at the end in reverse, back and forth and forever.
Mirror Loop Once means that the animation will loop at the end in reverse just one time.
Motion : This drop down menu controls the animation curve or motion smoothness between the start and the end of the animation. Linear provides a constant speed between start and end and ease provides a smooth landing or curve.
REVOLVE 360 BASIC Presets
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The Help file in PDF format or web page URL is available when you open the FxFactory application and press on the Help button under the icon of the theme element.
Please visit our web site (http://www.sugarfx.tv) for possible answers to your technical support issues, or visit our YouTube channel at (http://www.youtube.com/sugarfxtv) where you may also find a tutorial that will help you find the answer to your question.
(1) When using Adobe Premiere or Adobe After Effects, still images need to be animated by enabling the % Time parameter.
(2) When using Adobe Premiere or Adobe After Effects, the Repeat Border Pixels is not available.
(3) When using Adobe Premiere, the Scaling In and Scaling Out values differ slightly to the other host applications, therefore when using a preset there will be transparent circles on the top and/or the bottom of the virtual sphere and you'll need to adjust the scaling parameters accordingly.
There are no more issues that we are aware of, at the time of release of this product.
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